AI Insights · Timothy · October 2021
Top 5 Gacha Games on Unified Platform in Egypt Q3 2021
Discover the performance of the top 5 Gacha games in Egypt for Q3 2021, highlighting key metrics such as weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 Gacha games in Egypt exhibited varying performance trends across key metrics, such as weekly downloads, revenue, and active users. Here, we delve into the specifics for each game based on data from Sensor Tower.
8 Ball Pool™ from Miniclip.com saw consistent performance. Weekly revenue hovered around $5K to $6K for most of the quarter, with a notable peak of approximately $6.7K in mid-August. The game also maintained strong weekly downloads, averaging around 70K to 90K, with a peak of 93K in mid-September. Active users consistently surpassed 1.6M, peaking at 2M in mid-July.
eFootball™ 2024 by KONAMI experienced fluctuations in revenue, starting at $12K in early July but dropping to around $5K to $10K for the remainder of the quarter. Weekly downloads showed a steady upward trend, starting at 24K and peaking at 38K in mid-September. Active users remained stable, averaging around 1.5M to 1.6M, with a peak of 1.67M in the last week of September.
Asphalt 8: Airborne from Gameloft had modest revenue figures, generally under $200, with a peak of $347 in early September. The game saw consistent weekly downloads, ranging from 24K to 32K, with a peak of 32K in early September. Active users showed a gradual increase, peaking at 100K in early September.
Head Ball 2 - Soccer Game by MASOMO LIMITED had a steady revenue stream, with weekly earnings fluctuating between $500 and $900, peaking at $938 in mid-September. Downloads remained relatively stable, averaging around 13K to 17K per week. However, active users saw a decline from 173K in late June to around 102K by the end of September.
Need for Speed No Limits by Electronic Arts saw varied revenue, starting at $951 and peaking at $3K in late July, before stabilizing around $1K. Weekly downloads showed a downward trend, starting at 64K in late June and dropping to around 5K by the end of September. Active users also declined from 148K to around 93K over the quarter.
These insights are based on Sensor Tower data, where more detailed analyses and trends can be explored.